User talk:Torchickens/Sandbox: Difference between revisions

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The 01 enemy's glitched graphics may have revealed the graphics for [https://www.youtube.com/watch?v=s3wkkvIwZgk&feature=youtu.be some missing objects] in the list that were invisible (and marked 'nothing?') with the current method, such as Numan sucking up water. [[User:Torchickens|Torchickens]] ([[User talk:Torchickens|talk]]) 21:12, 17 February 2021 (UTC)
The 01 enemy's glitched graphics may have revealed the graphics for [https://www.youtube.com/watch?v=s3wkkvIwZgk&feature=youtu.be some missing objects] in the list that were invisible (and marked 'nothing?') with the current method, such as Numan sucking up water. [[User:Torchickens|Torchickens]] ([[User talk:Torchickens|talk]]) 21:12, 17 February 2021 (UTC)
:Good observation. This method also has limitations with regards to vehicle related enemies, because they don't appear unless you equip one. Some objects (like Numan sucking up water) are created during cutscenes (and only during cutscenes). There's definitely a "obj" command in the scripts to handle this, I may have to try inserting custom scripts (or look at the scripts I've dumped from the game) to see how obj is actually used. Thanks for updating the TCRF page, by the way. [[User:Dimedime|Dimedime]] ([[User talk:Dimedime|talk]]) 03:22, 18 February 2021 (UTC)
:Good observation. This method also has limitations with regards to vehicle related enemies, because they don't appear unless you equip one. Some objects (like Numan sucking up water) are created during cutscenes (and only during cutscenes). There's definitely a "obj" command in the scripts to handle this, I may have to try inserting custom scripts (or look at the scripts I've dumped from the game) to see how obj is actually used. Thanks for updating the TCRF page, by the way. [[User:Dimedime|Dimedime]] ([[User talk:Dimedime|talk]]) 03:22, 18 February 2021 (UTC)
::That's interesting, thanks for the insight. ^^ Also, pleasure. :) The Cutting Room Floor article is bigger now and maybe it might introduce more fans to the game, and eventually some kind of ROM hacking community 'Kaizo Starfy lol' with the work we've both been doing. [[User:Torchickens|Torchickens]] ([[User talk:Torchickens|talk]]) 03:26, 18 February 2021 (UTC)

Revision as of 03:26, 18 February 2021

The 01 enemy's glitched graphics may have revealed the graphics for some missing objects in the list that were invisible (and marked 'nothing?') with the current method, such as Numan sucking up water. Torchickens (talk) 21:12, 17 February 2021 (UTC)

Good observation. This method also has limitations with regards to vehicle related enemies, because they don't appear unless you equip one. Some objects (like Numan sucking up water) are created during cutscenes (and only during cutscenes). There's definitely a "obj" command in the scripts to handle this, I may have to try inserting custom scripts (or look at the scripts I've dumped from the game) to see how obj is actually used. Thanks for updating the TCRF page, by the way. Dimedime (talk) 03:22, 18 February 2021 (UTC)
That's interesting, thanks for the insight. ^^ Also, pleasure. :) The Cutting Room Floor article is bigger now and maybe it might introduce more fans to the game, and eventually some kind of ROM hacking community 'Kaizo Starfy lol' with the work we've both been doing. Torchickens (talk) 03:26, 18 February 2021 (UTC)