Super Smash Bros. Brawl: Difference between revisions

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In addition, both [[Starfy]] and [[Starly]] (called Stafy and Stapy respectively) appear as regular trophies, and Starfy, Starly, [[Moe]], [[Chonmagyo]], [[Seiuchi-kun]], and [[Herman]] appear as [http://www.ssbwiki.com/Sticker  stickers].
In addition, both [[Starfy]] and [[Starly]] (called Stafy and Stapy respectively) appear as regular trophies, and Starfy, Starly, [[Moe]], [[Chonmagyo]], [[Seiuchi-kun]], and [[Herman]] appear as [http://www.ssbwiki.com/Sticker  stickers].


==List of characters==
===Default Characters===
{|border="1" cellspacing="0" cellpadding="3" width="100%" align="center" style="border-collapse:collapse; font-family:Arial"
!width="12%"|
!width="15%"|Name
!width="40%"|Description
!colspan="2"|Special Moves
|-
|rowspan="5"|[[Image:BrawlMario.jpeg|120px|center]]
!rowspan="5"|[[Mario]] [[Image:Mario_Bros._Emblem.gif|20px]]
|rowspan="5"|Mario is the most balanced of characters. He has very good jumping skills and has an average strength and speed.
|Standard
|Fireball
|-
|Side
|Cape
|-
|Up
|Super Jump Punch
|-
|Down
|F.L.U.D.D.
|-
|Final Smash
|Mario Finale
|-
|rowspan="5"|[[Image:Brawlink.jpeg|120px|center]]
!rowspan="5"|[[Link]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|rowspan="5"|Link reappears with strong attack strength and a large arsenal of projectiles, but is a heavy fighter with a slow movement and a very short recovery.
|Standard
|Hero's Bow
|-
|Side
|Gale Boomerang
|-
|Up
|Spin Attack
|-
|Down
|Bomb
|-
|Final Smash
|Triforce Slash
|-
|rowspan="5"|[[Image:Brawlrkirby.jpeg|120px|center]]
!rowspan="5"|[[Kirby]] [[Image:Kirby_Emblem.gif|20px]]
|rowspan="5"|Kirby is back as a light-weight. He has retained his copy-cat style and his multiple jumping, but now is stronger, faster and increased priority.
|Standard
|Inhale
|-
|Side
|Hammer
|-
|Up
|Final Cutter
|-
|Down
|Stone
|-
|Final Smash
|Cook Kirby
|-
|rowspan="5"|[[Image:Brawlpikachu.jpeg|120px|center]]
!rowspan="5"|[[Pikachu]] [[Image:Pokémon_Emblem.gif|20px]]
|rowspan="5"|Pikachu is an all-around character, but is still technical due to its quick speed and strong attacks.
|Standard
|Thunder Jolt
|-
|Side
|Skull Bash
|-
|Up
|Quick Attack
|-
|Down
|Thunder
|-
|Final Smash
|Volt Tackle
|-
|rowspan="5"|[[Image:Foxsmnas.jpeg|120px|center]]
!rowspan="5"|[[Fox McCloud|Fox]] [[Image:Star_Fox_Emblem.gif|20px]]
|rowspan="5"|Fox is quite fast, and his attacks are unusual strong for a super lightweight. He can use his Blaster to do damage to enemies without making them flinch.
|Standard
|Blaster
|-
|Side
|Fox Illusion
|-
|Up
|Fire Fox
|-
|Down
|Reflector
|-
|Final Smash
|Landmaster
|-
|rowspan="5"|[[Image:Brawlrsamus.jpeg|120px|center]]
!rowspan="5"|[[Samus Aran|Samus]] [[Image:Metroid_Emblem.gif|20px]]
|rowspan="5"|Like Link, Samus has a slow pace and a heavy center of gravity who got highly nerfed in projectiles and KO moves, making her forced to spike for early KOing. She becomes Zero Suit Samus after using her Zero Laser.
|Standard
|[[Samus Aran#Super Smash Bros. Moves|Charge Shot]]
|-
|Side
|[[Samus Aran#Super Smash Bros. Moves|Missile]]
|-
|Up
|[[Samus Aran#Super Smash Bros. Moves|Screw Attack]]
|-
|Down
|[[Samus Aran#Super Smash Bros. Moves|Bomb]]
|-
|Final Smash
|[[Samus Aran#Super Smash Bros. Moves|Zero Laser]]
|-
|rowspan="5"|[[Image:Brawl_ZeroSuitSamus.jpeg|120px|center]]
!rowspan="5"|[[Samus Aran|Zero Suit Samus]] [[Image:Metroid_Emblem.gif|20px]]
|rowspan="5"|Zero Suit Samus enters battle after Samus uses her Zero Laser. She is lighter and faster than with her Power Suit, but has more reliable finishers. Her Final Smash transforms her back into Samus.
|Standard
|[[Samus Aran#Zero Suit Samus' Super Smash Bros. Moves|Paralyzer]]
|-
|Side
|[[Samus Aran#Zero Suit Samus' Super Smash Bros. Moves|Plasma Whip]]
|-
|Up
|[[Samus Aran#Zero Suit Samus' Super Smash Bros. Moves|Plasma Wire]]
|-
|Down
|[[Samus Aran#Zero Suit Samus' Super Smash Bros. Moves|Flip Jump]]
|-
|Final Smash
|[[Samus Aran#Zero Suit Samus' Super Smash Bros. Moves|Power Suit Samus]]
|-
|rowspan="5"|[[Image:BrawlZelda.jpeg|120px|center]]
!rowspan="5"|[[Princess Zelda|Zelda]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|rowspan="5"|Light-weight yet slow, Zelda uses magical attacks that are hard to control and has horrible defensive combination of being tall, slow, floaty and light, but her attacks do much damage when used successfully.
|Standard
|[[Princess Zelda#Super Smash Bros. Moves|Nayru's Love]]
|-
|Side
|[[Princess Zelda#Super Smash Bros. Moves|Din's Fire]]
|-
|Up
|[[Princess Zelda#Super Smash Bros. Moves|Farore's Wind]]
|-
|Down
|[[Princess Zelda#Super Smash Bros. Moves|Transform]]
|-
|Final Smash
|[[Princess Zelda#Super Smash Bros. Moves|Light Arrow]]
|-
|rowspan="5"|[[Image:BrawlSheik.jpeg|120px|center]]
!rowspan="5"|[[Princess Zelda|Sheik]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|rowspan="5"|Sheik returns as [[Princess Zelda|Zelda's]] transformation after she uses [[Princess Zelda#Super Smash Bros. Moves|Transform]]. Sheik specializes in fast attacks and swift movement.
|Standard
|[[Princess Zelda#Sheik's Super Smash Bros. Moves|Needle Storm]]
|-
|Side
|[[Princess Zelda#Sheik's Super Smash Bros. Moves|Chain]]
|-
|Up
|[[Princess Zelda#Sheik's Super Smash Bros. Moves|Vanish]]
|-
|Down
|[[Princess Zelda#Super Smash Bros. Moves|Transform]]
|-
|Final Smash
|[[Princess Zelda#Super Smash Bros. Moves|Light Arrow]]
|-
|rowspan="5"|[[Image:BrawlBowser.jpeg|120px|center]]
!rowspan="5"|[[Bowser]] [[Image:Mario_Bros._Emblem.gif|20px]]
|rowspan="5"|Bowser is both the heaviest and the largest; this is probably why he has difficult racking up damage. His movement speed is surprisingly fast.
|Standard
|[[Bowser#Super Smash Bros. Moves|Fire Breath]]
|-
|Side
|[[Bowser#Super Smash Bros. Moves|Flying Slam]]
|-
|Up
|[[Bowser#Super Smash Bros. Moves|Whirling Fortress]]
|-
|Down
|[[Bowser#Super Smash Bros. Moves|Bowser Bomb]]
|-
|Final Smash
|[[Bowser#Super Smash Bros. Moves|Giga Bowser Transformation]]
|-
|rowspan="5"|[[Image:BrawlDK.JPEG|120px|center]]
!rowspan="5"|[[Donkey Kong]] [[Image:Donkey_Kong_Emblem.gif|20px]]
|rowspan="5"|Donkey Kong is the second heaviest and is very strong, but fast for his strength. He has a unique ability which allows him to capture characters with him for a short distance.
|Standard
|[[Donkey Kong#Super Smash Bros. Moves|Giant Punch]]
|-
|Side
|[[Donkey Kong#Super Smash Bros. Moves|Headbutt]]
|-
|Up
|[[Donkey Kong#Super Smash Bros. Moves|Spinning Kong]]
|-
|Down
|[[Donkey Kong#Super Smash Bros. Moves|Hand Slap]]
|-
|Final Smash
|[[Donkey Kong#Super Smash Bros. Moves|Konga Beat]]
|-
|rowspan="5"|[[Image:BrawlYoshi.png|120px|center]]
!rowspan="5"|[[Yoshi]] [[Image:Yoshi_Emblem.gif|20px]]
|rowspan="5"|Yoshi is an agility based character with strong smash attacks, but unreliable finishers overall and a decently heavy weight.
|Standard
|[[Yoshi#Super Smash Bros. Moves|Egg Lay]]
|-
|Side
|[[Yoshi#Super Smash Bros. Moves|Egg Roll]]
|-
|Up
|[[Yoshi#Super Smash Bros. Moves|Egg Throw]]
|-
|Down
|[[Yoshi#Super Smash Bros. Moves|Yoshi Bomb]]
|-
|Final Smash
|[[Yoshi#Super Smash Bros. Moves|Super Dragon]]
|-
|rowspan="5"|[[Image:BrawlPeach.jpeg|120px|center]]
!rowspan="5"|[[Princess Peach|Peach]] [[Image:Mario_Bros._Emblem.gif|20px]]
|rowspan="5"|Peach returns with a new outfit design based on her more recent appearances. Peach retains her floating ability and her attacks from ''Melee''.
|Standard
|[[Princess Peach#Super Smash Bros. Moves|Toad]]
|-
|Side
|[[Princess Peach#Super Smash Bros. Moves|Peach Bomber]]
|-
|Up
|[[Princess Peach#Super Smash Bros. Moves|Peach Parasol]]
|-
|Down
|[[Princess Peach#Super Smash Bros. Moves|Vegetable]]
|-
|Final Smash
|[[Princess Peach#Super Smash Bros. Moves|Peach Blossom]]
|-
|rowspan="5"|[[Image:BrawlIceClimbers.jpeg|120px|center]]
!rowspan="5"|[[Ice Climbers]] [[Image:Ice_Climber_Emblem.gif|20px]]
|rowspan="5"|Popo and Nana, the Ice Climbers, returned from ''Melee'' with an updated appearance. The player controls either Nana or Popo, while a CPU controls the other, specialising in infinite chain grabs, but slow movement and short range, often forcing to shield grab to get an infinite.
|Standard
|[[Ice Climbers#Super Smash Bros. Moves|Ice Shot]]
|-
|Side
|[[Ice Climbers#Super Smash Bros. Moves|Squall Hammer]]
|-
|Up
|[[Ice Climbers#Super Smash Bros. Moves|Belay]]
|-
|Down
|[[Ice Climbers#Super Smash Bros. Moves|Blizzard]]
|-
|Final Smash
|[[Ice Climbers#Super Smash Bros. Moves|Iceberg]]
|-
|rowspan="5"|[[Image:Pitart.jpeg|120px|center]]
!rowspan="5"|[[Pit]] [[Image:Kid_Icarus_Emblem.gif|20px]]
|rowspan="5"|Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades.
|Standard
|[[Pit#Super Smash Bros. Moves|Palutena Arrow]]
|-
|Side
|[[Pit#Super Smash Bros. Moves|Angel Ring]]
|-
|Up
|[[Pit#Super Smash Bros. Moves|Wings of Icarus]]
|-
|Down
|[[Pit#Super Smash Bros. Moves|Mirror Shield]]
|-
|Final Smash
|[[Pit#Super Smash Bros. Moves|Palutena's Army]]
|-
|rowspan="5"|[[Image:BrawlWario.jpeg|120px|center]]
!rowspan="5"|[[Wario]] [[Image:Wario_Emblem.gif|20px]]
|rowspan="5"|Wario has many obscure attacks. He is unusual small for a heavy character and specialise in the air and unpredictability. He also has his overalls as an alternate costume.
|Standard
|[[Wario#Super Smash Bros. Moves|Chomp]]
|-
|Side
|[[Wario#Super Smash Bros. Moves|Wario Bike]]
|-
|Up
|[[Wario#Super Smash Bros. Moves|Corkscrew]]
|-
|Down
|[[Wario#Super Smash Bros. Moves|Wario Waft]]
|-
|Final Smash
|[[Wario#Super Smash Bros. Moves|Wario-Man]]
|-
|rowspan="5"|[[Image:BrawlIke.jpeg|120px|center]]
!rowspan="5"|[[Ike]] [[Image:Fire_Emblem_Emblem.gif|20px]]
|rowspan="5"|Ike uses Ragnell, a two-handed sword in battle, which he, despite this, can even hold in only one hand. Most attacks are extremely slow, but they also are along the strongest in the game.
|Standard
|[[Ike#Super Smash Bros. Moves|Eruption]]
|-
|Side
|[[Ike#Super Smash Bros. Moves|Quick Draw]]
|-
|Up
|[[Ike#Super Smash Bros. Moves|Aether]]
|-
|Down
|[[Ike#Super Smash Bros. Moves|Counter]]
|-
|Final Smash
|[[Ike#Super Smash Bros. Moves|Great Aether]]
|-
|rowspan="14"|[[Image:BrawlPokemonTrainer.jpeg|120px|center]]
!rowspan="14"|[[Pokémon Trainer]] [[Image:Pokémon_Emblem.gif|20px]]
|rowspan="14"|The Pokémon Trainer uses [[Squirtle]], [[Ivysaur]] and [[Charizard]] to fight for him, rather than actually fight by himself. While the Down move is shared, the other special moves are unique to each of the Pokémon, giving 11 different moves, including the Final Smash.
|Down
|[[Pokémon Trainer#Super Smash Bros. Moves|Pokémon Change]]
|-
|Final Smash
|[[Pokémon Trainer#Super Smash Bros. Moves|Triple Finish]]
|-
!colspan="2"|[[Pokémon Trainer|Squirtle]]
|-
|Standard
|[[Pokémon Trainer#Squirtle's Super Smash Bros. Moves|Water Gun]]
|-
|Side
|[[Pokémon Trainer#Squirtle's Super Smash Bros. Moves|Withdraw]]
|-
|Up
|[[Pokémon Trainer#Squirtle's Super Smash Bros. Moves|Waterfall]]
|-
!colspan="2"|[[Pokémon Trainer|Ivysaur]]
|-
|Standard
|[[Pokémon Trainer#Ivysaur's Super Smash Bros. Moves|Bullet Seed]]
|-
|Side
|[[Pokémon Trainer#Ivysaur's Super Smash Bros. Moves|Razor Leaf]]
|-
|Up
|[[Pokémon Trainer#Ivysaur's Super Smash Bros. Moves|Vine Whip]]
|-
!colspan="2"|[[Pokémon Trainer|Charizard]]
|-
|Standard
|[[Pokémon Trainer#Charizard's Super Smash Bros. Moves|Flamethrower]]
|-
|Side
|[[Pokémon Trainer#Charizard's Super Smash Bros. Moves|Rock Smash]]
|-
|Up
|[[Pokémon Trainer#Charizard's Super Smash Bros. Moves|Fly]]
|-
|rowspan="5"|[[Image:BrawlDiddyKong.jpeg|120px|center]]
!rowspan="5"|[[Diddy Kong]] [[Image:Donkey_Kong_Emblem.gif|20px]]
|rowspan="5"|Diddy Kong is fast, weak, light and abundant in unique attacks.
|Standard
|[[Diddy Kong#Super Smash Bros. Moves|Peanut Popgun]]
|-
|Side
|[[Diddy Kong#Super Smash Bros. Moves|Monkey Flip]]
|-
|Up
|[[Diddy Kong#Super Smash Bros. Moves|Rocketbarrel Boost]]
|-
|Down
|[[Diddy Kong#Super Smash Bros. Moves|Banana Peel]]
|-
|Final Smash
|[[Diddy Kong#Super Smash Bros. Moves|Rocketbarrel Barrage]]
|-
|rowspan="5"|[[Image:BrawlMetaKnight.jpeg|120px|center]]
!rowspan="5"|[[Meta Knight]] [[Image:Kirby_Emblem.gif|20px]]
|rowspan="5"|Meta Knight can multi-jump in the air and float for a short time. He has the fastest overall attack speed and he has only one slow attack.
|Standard
|[[Meta Knight#Super Smash Bros. Moves|Mach Tornado]]
|-
|Side
|[[Meta Knight#Super Smash Bros. Moves|Drill Rush]]
|-
|Up
|[[Meta Knight#Super Smash Bros. Moves|Shuttle Loop]]
|-
|Down
|[[Meta Knight#Super Smash Bros. Moves|Dimensional Cape]]
|-
|Final Smash
|[[Meta Knight#Super Smash Bros. Moves|Galaxia Darkness]]
|-
|rowspan="5"|[[Image:BrawlLucas.jpeg|120px|center]]
!rowspan="5"|[[Lucas]] [[Image:Earthbound_Emblem.gif|20px]]
|rowspan="5"|A PK user, Lucas has a Special Moveset similar to that of [[Ness]], and a unique Normal Moveset.
|Standard
|[[Lucas#Super Smash Bros. Moves|PK Freeze]]
|-
|Side
|[[Lucas#Super Smash Bros. Moves|PK Fire]]
|-
|Up
|[[Lucas#Super Smash Bros. Moves|PK Thunder]]
|-
|Down
|[[Lucas#Super Smash Bros. Moves|PSI Magnet]]
|-
|Final Smash
|[[Lucas#Super Smash Bros. Moves|PK Starstorm]]
|-
|rowspan="5"|[[Image:BrawlKingDedede.jpeg|120px|center]]
!rowspan="5"|[[King Dedede]] [[Image:Kirby_Emblem.gif|20px]]
|rowspan="5"|Dedede is a heavy character, similar to Bowser and Donkey Kong, but he has multiple jumps. He often uses his hammer in attacks that are unusual fast, but has slow movement. He has the longest non-tether grab in the game but still great grab game, including a chain grab.
|Standard
|[[King Dedede#Super Smash Bros. Moves|Inhale]]
|-
|Side
|[[King Dedede#Super Smash Bros. Moves|Waddle Dee Toss]]
|-
|Up
|[[King Dedede#Super Smash Bros. Moves|Super Dedede Jump]]
|-
|Down
|[[King Dedede#Super Smash Bros. Moves|Jet Hammer]]
|-
|Final Smash
|[[King Dedede#Super Smash Bros. Moves|Waddle Dee Army]]
|-
|rowspan="5"|[[Image:BrawlOlimar.jpeg|120px|center]]
!rowspan="5"|[[Captain Olimar|Olimar]] [[Image:Pikmin_Emblem.gif|20px]]
|rowspan="5"|Captain Olimar enters with the handicap of being nearly helpless without the [[Pikmin]]. Pikmin must be plucked from the ground, using his standard special move, in order to attack with Olimar. Olimar can still attack without any Pikmin, though not as effective. His recovery is vulnerable against characters grabbing the ledge.
|Standard
|[[Captain Olimar|Pikmin Pluck]]
|-
|Side
|[[Captain Olimar#Super Smash Bros. Moves|Pikmin Throw]]
|-
|Up
|[[Captain Olimar#Super Smash Bros. Moves|Pikmin Chain]]
|-
|Down
|[[Captain Olimar#Super Smash Bros. Moves|Pikmin Order]]
|-
|Final Smash
|[[Captain Olimar#Super Smash Bros. Moves|End of Day]]
|}
===Unlockable Characters===
{{spoiler}}
{|border="1" cellspacing="0" cellpadding="3" width="100%" align="center" style="border-collapse:collapse; font-family:Arial"
!width="12%"|
!width="15%"|Name
!width="40%"|Description
!colspan="2"|Special Moves
|-
!rowspan="5"|[[File:BrawlNess.jpeg|120px]]
!rowspan="5"|[[Ness]] [[Image:Earthbound_Emblem.gif|20px]]
|rowspan="5"|Ness appears in ''Brawl'' as an unlockable character. His moveset is very similar to Lucas, but differs slightly. He is unlocked by:
*Playing 5 VS. Matches
*Reflecting 10 projectiles
*Being met in the Subspace Emissary.
|Standard
|[[Ness#Super Smash Bros. Moves|PK Flash]]
|-
|Side
|[[Ness#Super Smash Bros. Moves|PK Fire]]
|-
|Up
|[[Ness#Super Smash Bros. Moves|PK Thunder]]
|-
|Down
|[[Ness#Super Smash Bros. Moves|PSI Magnet]]
|-
|Final Smash
|[[Ness#Super Smash Bros. Moves|PK Starstorm]]
|-
!rowspan="5"|[[File:MarthBrawl.jpeg|120px]]
!rowspan="5"|[[Marth]] [[Image:Fire_Emblem_Emblem.gif|20px]]
|rowspan="5"|Marth chooses speed over raw power, specializing in strategic defensive play. Marth is unlocked by:
*Playing 10 VS. Matches
*Completing Classic Mode
*Being met in the Subspace Emissary.
|Standard
|[[Marth#Super Smash Bros. Moves|Shield Breaker]]
|-
|Side
|[[Marth#Super Smash Bros. Moves|Dancing Blade]]
|-
|Up
|[[Marth#Super Smash Bros. Moves|Dolphin Slash]]
|-
|Down
|[[Marth#Super Smash Bros. Moves|Counter]]
|-
|Final Smash
|[[Marth#Super Smash Bros. Moves|Critical Hit]]
|-
!rowspan="5"|[[File:BrawlLuigi.jpeg|120px]]
!rowspan="5"|[[Luigi]] [[Image:Mario_Bros._Emblem.gif|20px]]
|rowspan="5"|Luigi returns with similar moves to Mario. Luigi can jump higher than Mario and his attacks are stronger, but he has lower traction and is slower. Luigi is unlocked by:
*Playing 22 VS. Matches
*Completing Classic Mode with no continues
*Meeting Luigi in The Subspace Emissary.
|Standard
|[[Luigi#Super Smash Bros. Moves|Fireball]]
|-
|Side
|[[Luigi#Super Smash Bros. Moves|Green Missile]]
|-
|Up
|[[Luigi#Super Smash Bros. Moves|Super Jump Punch]]
|-
|Down
|[[Luigi#Super Smash Bros. Moves|Luigi Cyclone]]
|-
|Final Smash
|[[Luigi#Super Smash Bros. Moves|Negative Zone]]
|-
!rowspan="5"|[[File:Falco_Lombardi_Brawl.jpeg|130px]]
!rowspan="5"|[[Falco Lombardi|Falco]] [[Image:Star_Fox_Emblem.gif|20px]]
|rowspan="5"|Falco Lombardi returns in ''Brawl'' with similar special moves as Fox, but several differences. He has the highest initial jump of any character, and is very good at aerial combat. Falco is unlocked by:
*Playing 50 VS. matches
*Completing the 100-Man Brawl,
*Meeting Falco in The Subspace Emissary.
|Standard
|[[Falco Lombardi#Super Smash Bros. Moves|Blaster]]
|-
|Side
|[[Falco Lombardi#Super Smash Bros. Moves|Falco Phantasm]]
|-
|Up
|[[Falco Lombardi#Super Smash Bros. Moves|Fire Bird]]
|-
|Down
|[[Falco Lombardi#Super Smash Bros. Moves|Reflector]]
|-
|Final Smash
|[[Falco Lombardi#Super Smash Bros. Moves|Landmaster]]
|-
!rowspan="5"|[[File:BrawlCaptainFalcon.jpeg|130px]]
!rowspan="5"|[[Captain Falcon]] [[Image:F-Zero_Emblem.gif|20px]]
|rowspan="5"|Captain Falcon returns as the second fastest player. His attacks are strong in terms of knockback and damage, but they are also slow and short-ranged. Captain Falcon is unlocked by:
*Playing 70 VS. Matches
*Beat Classic Mode in less than 12 minutes on Normal difficulty or higher
*Meeting him in the Subspace Emissary
|Standard
|[[Captain Falcon#Super Smash Bros. Moves|Falcon Punch]]
|-
|Side
|[[Captain Falcon#Super Smash Bros. Moves|Raptor Boost]]
|-
|Up
|[[Captain Falcon#Super Smash Bros. Moves|Falcon Dive]]
|-
|Down
|[[Captain Falcon#Super Smash Bros. Moves|Falcon Kick]]
|-
|Final Smash
|[[Captain Falcon#Super Smash Bros. Moves|Blue Falcon]]
|-
!rowspan="5"|[[File:BrawlLucario.jpeg|130px]]
!rowspan="5"|[[Lucario]] [[Image:Pokémon_Emblem.gif|20px]]
|rowspan="5"|Lucario is well-balanced between speed and power, using the power of Aura for most of his attacks. His power increases the more damage he's taken, maxing out at 200%. Lucario can be unlocked by:
*Playing 100 Vs. matches
*Beating all difficulty levels on Target Smash!! (1 or 2 player mode)
*Meeting Lucario in The Subspace Emissary.
|Standard
|[[Lucario#Super Smash Bros. Moves|Aura Sphere]]
|-
|Side
|[[Lucario#Super Smash Bros. Moves|Force Palm]]
|-
|Up
|[[Lucario#Super Smash Bros. Moves|ExtremeSpeed]]
|-
|Down
|[[Lucario#Super Smash Bros. Moves|Double Team]]
|-
|Final Smash
|[[Lucario#Super Smash Bros. Moves|Aura Storm]]
|-
!rowspan="5"|[[File:BrawlROB.jpeg|130px]]
!rowspan="5"|[[R.O.B.]] [[Image:ROB_Emblem.gif|20px]]
|rowspan="5"|R.O.B. focuses on a wide range of moves that have different attributes, some being speedy, some being powerful, some being very helpful for recovery. R.O.B. can be unlocked by:
*Playing 160 Vs. matches
*Collecting at least 250 trophies
*Meeting R.O.B. in The Subspace Emissary.
|Standard
|[[R.O.B.#Super Smash Bros. Moves|Robo Beam]]
|-
|Side
|[[R.O.B.#Super Smash Bros. Moves|Arm Rotor]]
|-
|Up
|[[R.O.B.#Super Smash Bros. Moves|Robo Burner]]
|-
|Down
|[[R.O.B.#Super Smash Bros. Moves|Gyro]]
|-
|Final Smash
|[[R.O.B.#Super Smash Bros. Moves|Diffusion Beam]]
|-
!rowspan="5"|[[File:GanondorfBrawl.jpeg|130px]]
!rowspan="5"|[[Ganondorf]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|rowspan="5"|Ganondorf returns with extremely powerful, yet extremely slow attacks. He is also very heavy and large. Ganondorf is unlocked by:
*Beating classic mode with Link or Zelda on Hard difficulty or higher,
*Playing 200 matches,
*Getting him to join the party in The Subspace Emissary.
|Standard
|[[Ganondorf#Super Smash Bros. Moves|Warlock Punch]]
|-
|Side
|[[Ganondorf#Super Smash Bros. Moves|Flame Choke]]
|-
|Up
|[[Ganondorf#Super Smash Bros. Moves|Dark Dive]]
|-
|Down
|[[Ganondorf#Super Smash Bros. Moves|Wizard's Foot]]
|-
|Final Smash
|[[Ganondorf#Super Smash Bros. Moves|Beast Ganon]]
|-
!rowspan="5"|[[File:GameandWatch.jpeg|130px]]
!rowspan="5"|[[Mr. Game & Watch|Mr. Game & Watch]] [[Image:BrawlGandW.gif|20px]]
|rowspan="5"|Mr. Game & Watch appears in a completely 2-D physical appearance, with his moves being references to the classic Game & Watch games. He has good offense due his fast, powerful attacks, but poor defense due his light weight. Mr. Game & Watch is unlocked by:
*Playing 250 VS. Matches
*Clearing Target Smash with 30 characters on any difficulty level,
*Meet Mr. Game & Watch in The Subspace Emissary
|Standard
|[[Mr. Game & Watch#Super Smash Bros. Moves|Chef]]
|-
|Side
|[[Mr. Game & Watch#Super Smash Bros. Moves|Judge]]
|-
|Up
|[[Mr. Game & Watch#Super Smash Bros. Moves|Fire]]
|-
|Down
|[[Mr. Game & Watch#Super Smash Bros. Moves|Oil Panic]]
|-
|Final Smash
|[[Mr. Game & Watch#Super Smash Bros. Moves|Octopus]]
|-
!rowspan="5"|[[File:Jigglypuff in Brawl.jpeg|130px]]
!rowspan="5"|[[Jigglypuff]] [[Image:Pokémon_Emblem.gif|20px]]
|rowspan="5"|
Jigglypuff is a character of extremes. It has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. To unlock Jigglypuff:
*Beat 20 or more events after completing the Subspace Emissary.
*Play 350 VS. matches.
*Go to The Jungle level in the first area after the Giant Diddy Kong Battle and enter the new door that appears, then defeat her afterwards.
|Standard
|[[Jigglypuff#Super Smash Bros. Moves|Rollout]]
|-
|Side
|[[Jigglypuff#Super Smash Bros. Moves|Pound]]
|-
|Up
|[[Jigglypuff#Super Smash Bros. Moves|Sing]]
|-
|Down
|[[Jigglypuff#Super Smash Bros. Moves|Rest]]
|-
|Final Smash
|[[Jigglypuff#Super Smash Bros. Moves|Puff Up]]
|-
!rowspan="5"|[[File:Brawl Toon Link.jpeg|120px]]
!rowspan="5"|[[Toon Link]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|rowspan="5"|Toon Link is almost exactly like [[Link]] but quicker, floatier, and more cel-shaded. Toon Link can be unlocked by:
*Going to The Forest level in the first door in the air after the player beats The Subspace Emissary;
*After clearing The Subspace Emissary, clear Classic mode with any character;
*Playing 400 VS. matches.
|Standard
|[[Toon Link#Super Smash Bros. Moves|Hero's Bow]]
|-
|Side
|[[Toon Link#Super Smash Bros. Moves|Boomerang]]
|-
|Up
|[[Toon Link#Super Smash Bros. Moves|Spin Attack]]
|-
|Down
|[[Toon Link#Super Smash Bros. Moves|Bomb]]
|-
|Final Smash
|[[Toon Link#Super Smash Bros. Moves|Triforce Slash]]
|-
!rowspan="5"|[[File:Wolf_Brawl_Art.jpeg|130px]]
!rowspan="5"|[[Wolf O'Donnell|Wolf]] [[image:Star_Fox_Emblem.gif|20px]]
|rowspan="5"|Wolf O' Donnell is a balanced character with excellent speed and power. He does have very poor recovery, though. To unlock Wolf:
*In the stage The Ruins, the player must skip the first door he/she passes when being lowered into the pit. Instead, enter the second door at the bottom. Then, defeat him afterwards.
*Play 450 VS matches. Then, defeat him afterwards.
*With Boss Mode unlocked, finish Boss Mode as Fox or Falco.
|Standard
|[[Wolf O'Donnell#Super Smash Bros. Moves|Blaster]]
|-
|Side
|[[Wolf O'Donnell#Super Smash Bros. Moves|Wolf Flash]]
|-
|Up
|[[Wolf O'Donnell#Super Smash Bros. Moves|Fire Wolf]]
|-
|Down
|[[Wolf O'Donnell#Super Smash Bros. Moves|Reflector]]
|-
|Final Smash
|[[Wolf O'Donnell#Super Smash Bros. Moves|Landmaster]]
|-
!rowspan="5"|[[File:BrawlSolidSnake.jpeg|120px]]
!rowspan="5"|[[Solid Snake|Snake]] [[Image:Metal_Gear_Emblem.gif|20px]]
|rowspan="5"|Snake uses a variety of explosives and weapons in battle, as well as a rifle. He is also very heavy. Snake can be unlocked by,
*Playing 15 VS. Matches on [[Shadow Moses Island]]
*Playing 130 VS. Matches
*By being met in The Subspace Emissary.
|Standard
|[[Solid Snake#Super Smash Bros. Moves|Hand Grenade]]
|-
|Side
|[[Solid Snake#Super Smash Bros. Moves|Remote Controlled Missile]]
|-
|Up
|[[Solid Snake#Super Smash Bros. Moves|Cypher]]
|-
|Down
|[[Solid Snake#Super Smash Bros. Moves|C4]]
|-
|Final Smash
|[[Solid Snake#Super Smash Bros. Moves|Grenade Launcher]]
|-
!rowspan="5"|[[File:BrawlSonic.jpeg|120px]]
!rowspan="5"|[[Sonic the Hedgehog|Sonic]] [[Image:Sonic_Emblem.gif|20px]]
|rowspan="5"|Sonic enters the brawl with extremely fast movement, and many of his ball spin techniques. On the flipside, Sonic is a very weak character. Sonic is unlocked by one of four methods.
*Complete the Subspace Emissary
*Complete Classic Mode with 10 characters
*Play VS. Matches for 10 hours
*Play 300 VS. Matches.
|Standard
|[[Sonic the Hedgehog#Super Smash Bros. Moves|Homing Attack]]
|-
|Side
|[[Sonic the Hedgehog#Super Smash Bros. Moves|Spin Dash]]
|-
|Up
|[[Sonic the Hedgehog#Super Smash Bros. Moves|Spring Jump]]
|-
|Down
|[[Sonic the Hedgehog#Super Smash Bros. Moves|Spin Charge]]
|-
|Final Smash
|[[Sonic the Hedgehog#Super Smash Bros. Moves|Super Sonic]]
|}
==Trophy descriptions==
==Trophy descriptions==
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{|border="1" cellspacing="0" cellpadding="1" width="100%"

Revision as of 17:34, 11 February 2011

Template:Infobox

Super Smash Bros. Brawl (Great Fray Smash Brothers X in Japan) is the third game to the Super Smash Bros. series of games. The game features many characters from the Nintendo world fighting each other and introduces third-party characters Sonic the Hedgehog and Solid Snake.

Starfy's Appearance

File:Al 090617 1838.bin.out.jpg
Starfy on the Final Destination stage.

Starfy has a small role in Brawl, which is one of the many Nintendo characters as an Assist Trophy. He is known as one of the weakest, because of the fact the characters could attack and push him off the stage, unlike other Assist Trophies. The only thing he does is use Star Spins.

In addition, both Starfy and Starly (called Stafy and Stapy respectively) appear as regular trophies, and Starfy, Starly, Moe, Chonmagyo, Seiuchi-kun, and Herman appear as stickers.

Trophy descriptions

Name Image Game Description
Stafy File:StafyTrophy.jpg GBA

Densetsu no Stafy

The prince of the kingdom of Tenkai. He's a bit spacey and clumsy, but when he sets his mind to something, he gives it his all. Stafy gets help from his friends Kyorosuke the clam and the wizened Lobjii-san. Stafy sometimes dons a pig suit and throws pork cutlets. In Densetsu no Stafy 3, Stafy meets Wario and goes with him to steal the treasures of the deep.
DS

Densetsu no Stafy 4

Name Image Game Description
Stapy File:Stapy Trophy.jpg

GBA

Densetsu no Stafy 3 (Japan only)

Stafy's younger sister, known for her jumbo pink ribbon, and princess of a floating kingdom. Stapy has a bold nature that contrasts her reserved brother. Though she is younger, Stapy is often the spark that motivates the sometimes spineless Stafy. Only Stapy can perform Wall Jumps, High Hats, and High Hat Spin Jumps. For an unknown reason, Stapy has a Kansai accent.

DS

Densetsu no Stafy 4

Trivia

  • Although Starfy ("Stafy") is not a playable character in Super Smash Bros. Brawl, the trophy of his sister Starly ("Stapy") is indexed under the "Fighter Related" category. Furthermore, no Custom Robo or Animal Crossing trophies appear in the "Fighter Related" category even though Stafy, Ray MK III and Mr. Resetti all appear as Assist Trophies.
    • This has lead to some theories that Starfy may have once been planned as a playable character at one point in the game's development.