Super Smash Bros. (series): Difference between revisions
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|''[[Super Smash Bros. Brawl]]'' | |''[[Super Smash Bros. Brawl]]'' | ||
|[[File:SSBB Cover. | |[[File:SSBB Cover.jpg|150px]] | ||
|大乱闘スマッシュブラザーズX,<br>''Dairantou Smash Brothers X'' | |大乱闘スマッシュブラザーズX,<br>''Dairantou Smash Brothers X'' | ||
|[[Wii]] | |[[Wii]] | ||
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|[[Nintendo Switch]] | |[[Nintendo Switch]] | ||
|December 7, 2018 | |December 7, 2018 | ||
|Starfy reappears as an Assist Trophy | |Starfy reappears as an Assist Trophy and online profile icon. Starfy, Starly, Moe, [[Mermaid]], [[Mattel]] and [[Old Man Lobber]] appear as [[ssbwiki:Spirits (characters)|Spirits]]. | ||
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Latest revision as of 05:27, 18 June 2026

The Super Smash Bros. (Japanese: 大乱闘スマッシュブラザーズ) series, sometimes abbreviated as Sumabura (Japanese: スマブラ) in Japan, is a series of fighting games published by Nintendo. It features mainly Nintendo characters (with a few third party characters as of the third and fourth entries in the series) and the main objective of the game is to deal damage (measured in %) and knock characters off the screen. The higher % value a character has, the easier it is to knock them off the screen.
The original idea for the game originated from a prototype called "Dragon King: The Fighting Game" (Japanese: 格闘ゲーム竜王), which Satoru Iwata and Masahiro Sakurai worked on together. Masahiro Sakurai handled the planning, specs, design, modeling and movement and Satoru Iwata handled the programming. [1][2] When this game was in development, there were originally no Nintendo characters until Nintendo approved to Masahiro Sakurai's idea of adding them.
Games
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