Super Smash Bros. (series): Difference between revisions

From Starfy Wiki
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 52: Line 52:
|[[Terminology#W|Wii U]]
|[[Terminology#W|Wii U]]
|{{releasedateB|Japan|Winter 2014|USA|Holiday 2014|Europe|Holiday 2014}}
|{{releasedateB|Japan|Winter 2014|USA|Holiday 2014|Europe|Holiday 2014}}
|Starfy re-appears in the [[Electronic Entertainment Expo|E3]] demo of ''Super Smash Bros. for Wii U'' as an [[smashwiki:Assist Trophy|Assist Trophy]] with the same behavior as in ''Super Smash Bros. Brawl'', but the melody when he appears that plays in ''Super Smash Bros. Brawl'' based on the beginning of [[Confrontation with the Boss (music)|Confrontation with the Boss]] apparently does not play.
|Starfy re-appears in [[E3#E3 2014|E3 2014]] demos of ''Super Smash Bros. for Wii U'' as an [[smashwiki:Assist Trophy|Assist Trophy]] with the same behavior as in ''Super Smash Bros. Brawl'', but the melody when he appears that plays in ''Super Smash Bros. Brawl'' based on the beginning of [[Confrontation with the Boss (music)|Confrontation with the Boss]] apparently does not play.
|}
|}
|}
|}

Revision as of 17:35, 13 June 2014

The Super Smash Bros. (Japanese: 大乱闘スマッシュブラザーズ) series, sometimes abbreviated as Sumabura (Japanese: スマブラ) in Japan, is a series of fighting games published by Nintendo. It features mainly Nintendo characters (with a few third party characters as of the third and fourth entries in the series) and the main objective of the game is to deal damage (measured in %) and knock characters off the screen. The higher % value a character has, the easier it is to knock them off the screen.

The original idea for the game originated from a prototype called "Dragon King: The Fighting Game" (Japanese: 格闘ゲーム竜王), which Satoru Iwata and Masahiro Sakurai worked on together. Masahiro Sakurai handled the planning, specs, design, modeling and movement and Satoru Iwata handled the programming. [1][2] When this game was in development, there were originally no Nintendo characters until Nintendo approved to Masahiro Sakurai's idea of adding them.

Games

Name North American box-art / logo(s) Japanese name Console Release date(s) Relevance to The Legendary Starfy series
Super Smash Bros. Super Smash Bros NA boxart.jpg ニンテンドウオールスター! 大乱闘スマッシュブラザーズ,
Nintendo All-Stars! Dairantou Smash Brothers
Nintendo 64 Japan</span January 21, 1999
USA April 26, 1999
Europe November 19, 1999
No relevance.
Super Smash Bros. Melee Super Smash Bros Melee NA boxart.png 大乱闘 スマッシュ ブラザーズDX,
Dairantou Smash Brothers DX
Nintendo GameCube Japan</span November 21, 2001
USA December 3, 2001
Europe May 24, 2002
Australia May 31, 2002
No relevance.
Super Smash Bros. Brawl SSBB Cover.jpeg 大乱闘スマッシュブラザーズX,
Dairantou Smash Brothers X
Wii Japan</span January 31, 2008
USA March 9, 2008
Australia June 26, 2008
Europe June 27, 2008
South Korea April 29, 2010
Super Smash Bros. Brawl marked the appearance of Starfy ("Stafy") as an Assist Trophy and Trophy, a Starly ("Stapy") Trophy, as well as Stickers of Starfy, Starly, Moe (Kyorosuke), Chonmagyo, Mattel (Materu), Seiuchi-kun and Herman (Yadokarita).
Super Smash Bros. for Nintendo 3DS SSB 3DS prerelease boxart.png 大乱闘スマッシュブラザーズ for Nintendo 3DS Nintendo 3DS Japan</span September 13, 2014
USA October 3, 2014
Europe October 3, 2014
Unknown.
Super Smash Bros. for Wii U SSB Wii U prerelease boxart.png 大乱闘スマッシュブラザーズ for Wii U Wii U Japan</span Winter 2014
USA Holiday 2014
Europe Holiday 2014
Starfy re-appears in E3 2014 demos of Super Smash Bros. for Wii U as an Assist Trophy with the same behavior as in Super Smash Bros. Brawl, but the melody when he appears that plays in Super Smash Bros. Brawl based on the beginning of Confrontation with the Boss apparently does not play.

External links

References