List of glitches in the Nintendo DS games: Difference between revisions

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This article lists multiple glitches that appear in ''[[Densetsu no Starfy 4]]'' and ''[[The Legendary Starfy]]''.
This article lists various glitches that appear in ''[[Densetsu no Starfy 4]]'' and ''[[The Legendary Starfy]]''.


==In ''[[Densetsu no Starfy 4]]''==
==In ''[[Densetsu no Starfy 4]]''==

Revision as of 21:28, 25 March 2013

This article lists various glitches that appear in Densetsu no Starfy 4 and The Legendary Starfy.

In Densetsu no Starfy 4

Below are a list of glitches in Densetsu no Starfy 4.

Disappearing Kigurumi in Old Tower

This bug involves the Kigurumi disappearing. It is known to work in level 1 of Old Tower. The player must go to room 17 (the upper-right most room on the map). In order to get to this room, the player must have solved the Tobira Majin riddle, so that he/she can go past Tobira Majin.

In room 17, there is a Kigurumi lying on the ground. As Starly, if the player Wall Jumps up the east-most wall until reaching about the first ledge, it will cause the Kigurumi to disappear until Starfy or Starly exit the room and appear again.

The glitch after Wall Jumping up the wall

Mermaid animation bug

The Mermaid animation bug occurs in one level of Flourishing Desert (Stage 6-4). In the sixth room, there are two Mermaids, one of which is only accessible in the room above, but is still visible. If the player saves at the first Mermaid, then quickly moves Starfy towards the second Mermaid, it will animate for a while with buggy graphics.

Depending on Starfy's position on the screen different things can happen. If Starfy is standing a little to the left of the second Mermaid, (in the middle of the third pillar and beyond) it will come back into its shell and the graphics will return back to normal. If Starfy is standing to the right of the third pillar, the graphics remain glitchy. Pausing and returning to the game will fix the graphics.

Video of the Mermaid animation bug

Pearl overflow glitch

The Pearl overflow glitch occurs in one level of Flourishing Desert (Stage 6-3). The player must have defeated Dejiru at least once in order for the rare enemy Kaimo to appear in the first room.

The Pearl overflow glitch happens when Starfy or Starly hit the enemy Kaimo with a Star Spin and it releases too many Pearls. Kaimo is programmed to always return the right amount of Pearls even if this is theoretically too much for the game to handle at once. If Kaimo steals a large number of pearls, this will cause the game to lag slightly when too many big Pearls are released on to the screen. Under the right circumstances, it is possible to corrupt the screen and/or freeze the game when the game attempts to give out an excessive amount of Pearls.

The enemy Pearl Dragon can also steal Starfy and Starly's Pearls. If too many Pearls are released when Starfy or Starly hit a Pearl Dragon, a slowdown can be noticed, however it appears to be impossible to freeze the game with a Pearl Dragon.

The Pearl overflow glitch shown with Kaimo, and the lag caused by a Pearl Dragon
A corrupted screen shown after the game attempted to load 135 (15x9) Pearls at once.

Jumping across the water

In Thousand Year Hill, there are floating pools of water. If Starfy or Starly touch the bottom edge of the water and move across it, there will be frames where it appears that Starfy or Starly is 'jumping' across the water and other frames where it appears that Starfy or Starly are moving with their legs closely together. If the player holds the Y button, it will appear that Starfy or Starly are always in their 'jump' pose.

This glitch appears to have been fixed in The Legendary Starfy as jumping into the bottom edge of a floating pool of water (as they appear in Sogwood Forest) will not make Starfy enter it.

EmbedVideo was given an illegal value for the alignment parameter "Starfy 'jumping' across the water in [[Thousand Year Hill]] (Stage 7-1)". Valid values are "left", "center", or "right".